#include "EffectFactory.h"

namespace devii
{

EffectFactory::EffectFactory()
{
}

EffectFactory::~EffectFactory()
{
	for(unsigned int i = 0; i < effects.size(); i++)
	{
		delete effects[i];
	}
}

void EffectFactory::addEffect(Effect* const effect)
{
	effects.push_back(effect);
}

}